What Are Hypercasual Games? Examples and the Best Ones

What Are Hypercasual Games? Examples and the Best Ones

Hypercasual games are the simplest mobile games there are: one control, rounds that last seconds, no tutorial, and free to play with ads. Helix Jump, Hole.io and Stack are classic examples, and Flappy Bird is the game most people point to as the genre’s ancestor. They’re great for filling a spare minute. The downsides are that they tend to be heavy on ads, and many are near-copies of each other.

What counts as a hypercasual game? #

A game is hypercasual if it has most of these traits:

  • One mechanic. Tap, hold, swipe or drag, and that’s all.
  • An instant start. You’re playing within seconds of opening it, with no account, no story and no tutorial beyond a hand icon.
  • Short rounds. A round lasts seconds, rarely more than a minute.
  • A score or level count. The goal is to go a little further than last time.
  • Minimal menus. Few buttons, few currencies, little to manage.
  • Free, funded by ads. Ads between rounds pay the bills, and some games sell a one-time ad removal.

Hypercasual vs hybrid-casual vs casual #

The terms blur, but this is how they’re usually used:

HypercasualHybrid-casualCasual
Round lengthSecondsSeconds to a few minutesMinutes
ProgressionAlmost noneUpgrades, collections, currenciesLevels, stories, worlds
MoneyAdsAds plus in-app purchasesMostly in-app purchases
ExamplesHelix Jump, StackHole.io, Crossy Road, Flappy KittensCandy Crush Saga, Mini Metro

Hybrid-casual games keep the one-tap core and add a layer to keep you coming back, like characters to collect or upgrades between runs. A lot of the industry has moved that way in recent years. Industry watchers link part of the shift to Apple’s 2021 App Tracking Transparency rules, which made cheap, precisely targeted ads harder and pushed studios to keep each player around longer.

Where hypercasual games came from #

Flappy Bird’s explosion in early 2014 showed that a game with one tap and ugly green pipes could top the charts. When its creator pulled it, a flood of simple copies followed. We cover that story in what happened to Flappy Bird.

Publishers like Voodoo and Ketchapp, which Ubisoft bought in 2016, then turned simple ideas into a formula. They built quick prototypes, tested cheap ads for them, and released the ones that got the cheapest installs. The “hypercasual” name caught on a few years after Flappy Bird, once the formula had a whole genre behind it.

The best hypercasual games to try #

Helix Jump #

A ball bounces down a spinning tower, and you rotate the tower to drop it through the gaps while avoiding the red sections. Voodoo’s game is free, with ads and in-app purchases that include ad removal. It’s the textbook hypercasual game, and its App Store privacy label lists data used to track you across apps and websites, which is common in the genre.

Wrong for: anyone who wants ad-light play.

Hole.io #

You’re a hole in the ground swallowing a city, growing bigger with every car and building. It’s another Voodoo game, with a one-time $9.99 ad removal on the US App Store and cosmetic skins. A recent update removed its banner ads and added a collectibles album, which is a hybrid-casual touch.

Wrong for: people who get annoyed by full-screen ads between rounds, unless they buy the removal.

Stack #

Ketchapp’s Stack asks you to tap when a sliding block lines up with the tower below it. Miss slightly and the overhang is sliced off, so the next block is smaller. It’s free with ads, sells ad removal for $3.99, and added a city-building mode in 2024.

Wrong for: anyone who wants characters or a goal beyond height.

Block Blast #

Hungry Studio’s block puzzle has you fit shapes on an 8x8 board and clear lines. It’s more of a casual puzzle than true hypercasual, but it has the same instant, one-gesture feel and it’s hugely popular. It’s free with ads, and its in-app purchases are subscriptions: $4.99 a week, $9.99 a month or $49.99 a year on the US App Store.

Wrong for: anyone who’d rather not see weekly subscriptions in a puzzle game.

Crossy Road #

Tap to hop across roads and rivers, swipe to step sideways. It’s hybrid-casual done well, with more than 300 characters to collect, offline play, and same-device multiplayer. Free, with ads and character purchases.

Wrong for: people who want a single control.

Flappy Kittens #

Flappy Kittens (Flappy Cat on Google Play) has a hypercasual core: tap to flap, crash, and restart about a second later. On top of that it adds a hybrid-casual layer. Fish treats, combos up to ×8 and three power-ups add something to chase in every run, and the fish buy 14 cats and 8 worlds. It plays offline and has no in-app purchases. Full-screen ads come at most once every four game overs, never within three minutes of the last one, and never right after a new best score. If you like it, our list of games like Flappy Bird has more tap-to-fly games.

Wrong for: anyone who wants a calm game. One crash ends the run.

How hypercasual games make money #

Almost all of them run on ads:

  • Interstitials: full-screen ads between rounds.
  • Rewarded ads: optional ads you watch for a revive or bonus coins.
  • Banners: small ads along the edge of the screen.
  • Ad removal: a one-time purchase in many games.

Each ad pays very little, and rounds are short, so a game that shows a full-screen ad after every round shows a lot of them. That’s the single biggest complaint about the genre. Our guide to stopping ads in mobile games covers the ways around it.

The downsides of hypercasual games #

  • Ads, and lots of them. Some games are more ad than game.
  • Copies of copies. A successful idea is cloned within weeks, often with more ads and less care.
  • Tracking. Many games share data with ad networks. Read the App Store’s App Privacy section or Google Play’s Data safety section, and turn off ad personalization on your phone if it bothers you.
  • A short shelf life. Without progression, many hypercasual games get old in a few days.
  • The “one more round” loop. Instant restarts are what make these games fun, and also what makes them hard to put down. We explain the psychology in why mobile games are so addictive.

How to pick a good one #

  • Play five rounds and count the full-screen ads.
  • Check that revives and bonuses are optional, not constant pop-ups.
  • Look for a one-time ad removal if you plan to play often.
  • Turn on airplane mode and see if it still works, for the next time you’re offline.
  • Prefer games with something to work toward, like characters or medals, if you want it to last longer than a week.

Frequently asked questions #

What is an example of a hypercasual game? #

Helix Jump, Stack and Hole.io are the classic examples. Flappy Bird, from 2013, is often called the forerunner of the genre.

Are hypercasual games free? #

Almost always. They make money from ads, and many sell a one-time purchase to remove them. A few, like Block Blast, also sell subscriptions.

What’s the difference between hypercasual and hybrid-casual games? #

Hypercasual games have almost no progression. You play a round, and that’s it. Hybrid-casual games keep the simple controls but add collections, upgrades or currencies that carry over between rounds, and they usually sell in-app purchases as well as showing ads.

Is Flappy Bird a hypercasual game? #

Yes, by today’s definition. It has one tap, seconds-long rounds, instant restarts and ad funding. The term “hypercasual” became common a few years after Flappy Bird, but the game is often held up as the model the genre grew from.